![]() I know I can just change the item or player but want to hack it so still more work to be done. I have been able to hack the crafting xp required (which you already had) AND have it NOT require any resources BUT I am having problems trying to bypass the item level/player level. So its kindof a mess.but im working on figuring it out. Plus there are apparently in addition to weights of each category type, weights for each npc ship type (like what are they allowed to drop and how often). Though it offers trading, puzzles and heaps of exploration, the combat is very. Now Im kind of messing with the weights but am still not exactly sure how they work, although I *think* I have been able to make the trash item categories (credits, consumables, etc) less likely to drop, but its one of those weird things like: "Well, how often do they normally drop" etc. The full version of Everspace 2 is finally available for PC after launching in January 2021 for Steam Early Access. Its slowly turning into a real monster Tractor beam hacks, device hacks, Loot drop hacks (I figured out how to force the game to make most enemies drop mostly only legendaries). UItemLib::GenerateItemWithStream_Internalĭrop a link here when you have something and I'll add a link to it in the first post.Ĭool. ![]() ![]() I still have a bunch of legendary loot from earlier so I haven't been motivated, but there's a few interesting functions to look into that might help:Īnd this one seems to select the right template & fill modifiers based on items category & such: You can still change the rarity of the items directly then do something to refresh it, but the 'unique' items are locked somehow. Legendary decoders used to do this, but don't seem to anymore. Just wondering for anyone still playing this if this is still true or is there a level requirement or something? I ask because I am still only liike level 2 in the first sector/region on mission 3 or something and tried this and created 3 high level threat Gold/Legendary areas and non of the items dropped were legendary.Įver since the 0.6 update, it looks like they've turned off legendary drops. Other than that, good work with the table With randomized properties, but cool names Find more, repeat, and so on.Īll of the below were generated by the game Engine, not manually modified by hand via the table: The boss will still be a level 13, boring fight, but once killed, it will drop LEGIT Legendary items. Check your map and you'll have activated a High Risk Area that's now golden. Move mouse away, then back to the decoder and it'll turn orange. When you do, BEFORE you activate them to show ANOTHER area, use the table and change rarity of the decoder ("Get Hovered Item" script) to 5. You can acquire decoders from High Risk Areas. not sure if anyone here's posted this, but.
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